I’m a game programmer with a strong foundation in Unity development and a growing skill set that extends into 3D modeling, texturing, UVing, and animating in Blender, video editing with Adobe tools, and sprite creation in Aseprite. I enjoy bringing ideas to life through interactive experiences, and as a lifelong gamer, pursuing game development felt like the most natural path for me to take—and I’m even more certain of that now.
My design philosophy is rooted in hands-on experimentation. I generate ideas based on what excites me—whether it’s something I’ve never implemented before or a concept I want to explore more deeply. I learn by doing, building projects that push me to develop new skills. My primary workflow centers around Unity for programming and implementation, while Blender and Aseprite allow me to expand into visual design. I aim to integrate both technical systems and visuals so that everything I create feels original and fully mine.
Looking ahead, I aspire to build a career in the game industry where I can contribute meaningfully while continuing to grow as a creator. I’m driven to improve across multiple disciplines and ultimately want to craft experiences that leave a lasting impression—projects players can look back on as “the good ol’ days.”